![]() Maya 2017 importing module pymel 1.0.9 (C:\Program Files\Autodesk\Maya2017\Python\lib\site-packages\pymel\_init_.py) Successfully imported python module 'mtoa' Successfully imported python module 'arnold' re : INFO : Updating pymel with pre-loaded plugins: mayaHIK, invertShape, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, OctanePlugin, VectorRender, gameFb圎xporter, renderSetup, lookdevKit, Unfold3D, Type, fbxmaya OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL. OpenCL evaluator choosing OpenCL platform NVIDIA Corporation. Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer Disabling asynchronous read-back for OpenCL.Ġ: NVIDIA Corporation. ![]() OpenCL evaluator is attempting to initialize OpenCL. Shader compiler profile : (Best card profile) Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Starting "C:\Program Files\Autodesk\Maya2017\bin\mayabatch.exe" Now I am trying to render a sequence using command line script in a window shel but get theese errors:Ĭode: Select all C:\Users\azken>"C:\Program Files\Autodesk\Maya2017\bin\Render.exe" -r octane -s 860 -e 860 -v 0 -proj S:\sh0020 -rd S:\renderout S:\sh0020\scenes\sh0020_octane_v021_render.ma I have a scene rendering ok in Maya GUI and Batch Render from maya.
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